Author: Graham Sellers
Edition: 6
Binding: Paperback
ISBN: 0321902947
Edition: 6
Binding: Paperback
ISBN: 0321902947
OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)
OpenGLA SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4. Get OpenGL SuperBible computer books for free.
. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. A Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect multi-draw, and enhanced Check OpenGL SuperBible our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.
OpenGL SuperBible Free
. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. A Extensively revised, this edition presents many new OpenGL 4 The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. A Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect multi-draw, and enhanced
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